Bug #155
Kinect Grabber does not work any more
Status: | Closed | Start date: | 2013-02-21 | |
---|---|---|---|---|
Priority: | High | Due date: | ||
Assignee: | Christof Elbrechter | % Done: | 100% | |
Category: | - | |||
Target version: | icl-8.0 |
Description
The KinectGrabber' internal class KinectDevice gets stuck, in it's destructor. Unfortunately this
is always called at least once BEFORE the grabber provides any image.
History
#1 Updated by Christof Elbrechter almost 12 years ago
- Status changed from New to In Progress
- Priority changed from Urgent to High
- % Done changed from 0 to 50
- hot-fix is available
- we still need to find out where the actual issue is
#2 Updated by Viktor Richter over 11 years ago
- Status changed from In Progress to Resolved
- Assignee changed from Viktor Richter to Christof Elbrechter
- % Done changed from 50 to 100
Bug resolved.
Seems like the main problem was that the run-loop of the FreenectContext-Thread was not properly locked.
After adding a lock, the device does not freze anymore.
I assume that otherwise the thread is stopped within 'freenect_process_events' making all further calls to freenect functions block.
#3 Updated by Christof Elbrechter over 11 years ago
- Status changed from Resolved to Closed