/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/SoftObject.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include #include #include #include namespace icl{ namespace physics{ /// This class combines a soft-body physics object and it's graphical representation in ICL /** Actually, this sub-class is just an explicit restriction of the general PhysicalObject class, that can represent: - collision objects - rigid object - soft body objects */ class ICLPhysics_API SoftObject : public PhysicsObject, public utils::Configurable{ /// internal property wrapped from bullet bool m_usePoseMatching; /// internal property wrapped from bullet bool m_useVolumeConversion; protected: /// protected constructor .. SoftObject(); /// this MUST be called by the real implementation class AFTER the real softbody instance is created void createAllProperties(); public: /// constructor that uses an obj-file to create a softbody SoftObject(const std::string &objFileName, PhysicsWorld *world) throw (utils::ICLException); /// returns internal physical object as softBody /** Soft bodys are simple soft-body physical objects */ virtual btSoftBody *getSoftBody(); /// returns internal physical object as softBody (const) /** Soft bodys are simple soft-body physical objects */ virtual const btSoftBody *getSoftBody() const; /// this is now linked via register callback void propertyChanged(const Configurable::Property &prop); }; } }