/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/SliderConstraint.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include namespace icl { namespace physics{ /// This constraint simulates a Slider joint. class ICLPhysics_API SliderConstraint: public SixDOFConstraint{ int m_rotationAxis; void init(); public: /// Creates the Slider, with the specified frame along the rotationAxis(0 = x, 1 = y, 2 = z). SliderConstraint(RigidObject* a, RigidObject* b, const geom::Mat &frameInA, const geom::Mat &frameInB, int rotationAxis, const bool useLinearReferenceFrameA = true); /// Creates the Slider, with the specified frame along the rotationAxis(0 = x, 1 = y, 2 = z). SliderConstraint(RigidObject* a, RigidObject* b, const geom::Vec &pivotInA, const geom::Vec &pivotInB, int rotationAxis, const bool useLinearReferenceFrameA = true); /* This sets the angular limit, for the specified axis. * Possible ranges: * X-Axis: lower = -PI, upper = PI * Y-Axis: lower = -PI/2, upper = PI/2 * Z-Axis: lower = -PI, upper = PI * * Setting the lower limit to be higher than the upper limit unlocks rotation on this axis. */ void setAngularLimits(float lower, float upper); /* This sets the linear limit, for the specified axis. * Setting the lower limit to be higher than the upper limit unlocks translation along this Axis. */ void setLinearLimits(float lower, float upper); }; } }