/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/RigidCompoundObject.cpp ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include #include #include #include #include #include namespace icl{ namespace physics{ RigidCompoundObject::RigidCompoundObject(float x, float y, float z, float mass){ btCompoundShape *shape = new btCompoundShape(); btTransform T; T.setIdentity(); T.setOrigin(btVector3(icl2bullet(x),icl2bullet(y),icl2bullet(z))); MotionState* motion = new MotionState(T, (RigidObject*)this); btVector3 inertia(1,1,1); btRigidBody::btRigidBodyConstructionInfo ci(mass,motion,shape,inertia); ci.m_linearSleepingThreshold *= METER_TO_BULLET_UNIT; ci.m_angularSleepingThreshold *= METER_TO_BULLET_UNIT; setPhysicalObject(new btRigidBody(ci)); } void RigidCompoundObject::addChild(RigidObject* obj, bool passOwnership) { SceneObject::addChild(obj,passOwnership); btCompoundShape *shape = static_cast(getCollisionObject()->getCollisionShape()); shape->addChildShape(icl2bullet_scaled_mat(obj->getTransformation()),obj->getCollisionObject()->getCollisionShape()); shape->recalculateLocalAabb(); btVector3 inertia(0,0,0); float mass = getMass(); shape->calculateLocalInertia(mass, inertia); getRigidBody()->setMassProps(mass,inertia); } void RigidCompoundObject::removeChild(RigidObject* obj) { btCompoundShape *shape = static_cast(getCollisionObject()->getCollisionShape()); shape->removeChildShape(obj->getCollisionObject()->getCollisionShape()); shape->recalculateLocalAabb(); btVector3 inertia(0,0,0); float mass = getMass(); shape->calculateLocalInertia(mass, inertia); getRigidBody()->setMassProps(mass,inertia); SceneObject::removeChild(obj); } void RigidCompoundObject::removeAllChildren() { btCompoundShape *shape = static_cast(getCollisionObject()->getCollisionShape()); while(shape->getNumChildShapes()) shape->removeChildShapeByIndex(0); shape->recalculateLocalAabb(); btVector3 inertia(0,0,0); float mass = getMass(); shape->calculateLocalInertia(mass, inertia); getRigidBody()->setMassProps(mass,inertia); SceneObject::removeAllChildren(); } } }