/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/PhysicsUtils.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include namespace icl{ namespace geom{ class Scene; } namespace physics{ class PhysicsWorld; class PhysicsObject; /// removes all rigid object from the given scene and world that are below minZ void ICLPhysics_API remove_fallen_objects(geom::Scene *scene, PhysicsWorld *world, float minZ = -2000); /// adds num random objects void ICLPhysics_API add_clutter(geom::Scene *scene, PhysicsWorld *world, int num = 30); /// Calculates the distance between the 2 closest points of the objects a and b void ICLPhysics_API calcDistance(PhysicsObject* a, PhysicsObject* b, geom::Vec &pointOnA, geom::Vec &pointOnB, float &distance); /// Calculates the distance between the 2 closest points of the objects a and b void ICLPhysics_API calcDistance(PhysicsObject* a, PhysicsObject* b, geom::Mat transA, geom::Mat transB, geom::Vec &pointOnA, geom::Vec &pointOnB, float &distance); /// Creates primitives from blobs. The last blob is assumed to be the Table the objects rest on. void ICLPhysics_API createObjectsFromBlobs(const std::vector< std::vector > &indices, const std::vector &vertices, std::vector &objects); } }