/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/PhysicsScene.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include #include namespace icl{ namespace physics{ class ICLPhysics_API PhysicsScene: public geom::Scene, public PhysicsWorld { public: PhysicsScene(PhysicsWorld::BulletSolverType type = PhysicsWorld::Default); /// adds a new top-level object to the Scene instance /** By default, the object's memory is managed externally. If you want to pass the ownership to the Scene instance, you have to set passOwnerShip to true. */ void addObject(PhysicsObject *object, bool passOwnerShip=false); /// removed object at given index /** The object is deleted if it's ownwership was passed */ void removeObject(int idx); /// removes given top-level object from scene (not recursive) /** The object is deleted if it's ownwership was passed */ void removeObject(PhysicsObject *obj); /// removed object at given indices /** The object's are deleted if their ownwership was passed */ void removeObjects(int startIndex, int endIndex=-1); }; } }