/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/PhysicsScene.cpp ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include namespace icl{ namespace physics{ PhysicsScene::PhysicsScene(PhysicsWorld::BulletSolverType type) : geom::Scene(), PhysicsWorld(type) {} void PhysicsScene::addObject(PhysicsObject *object, bool passOwnerShip) { Scene::addObject((geom::SceneObject*)object, passOwnerShip); PhysicsWorld::addObject(object); } void PhysicsScene::removeObject(int idx) { PhysicsObject* object = dynamic_cast(Scene::getObject(idx)); if(!object) { PhysicsWorld::addObject(object); } Scene::removeObject(idx); } void PhysicsScene::removeObject(PhysicsObject *obj) { PhysicsWorld::removeObject(obj); Scene::removeObject((geom::SceneObject*)obj); } void PhysicsScene::removeObjects(int startIndex, int endIndex) { if(endIndex < 0) endIndex = m_objects.size(); ICLASSERT_RETURN(startIndex >= 0 && startIndex < (int)m_objects.size()); ICLASSERT_RETURN(endIndex >= 0 && endIndex <= (int)m_objects.size()); ICLASSERT_RETURN(endIndex > startIndex); int pos = startIndex; while(startIndex++ < endIndex){ removeObject(pos); } } } }