/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/PhysicsMouseHandler.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include namespace icl { namespace physics{ class PhysicsWorld; class PhysicsScene; class RigidObject; class Object2PointConstraint; /// This mousehandler can pick up object and move them around class ICLPhysics_API PhysicsMouseHandler:public geom::SceneMouseHandler{ geom::Scene *m_parentScene; PhysicsWorld *m_physicsWorld; RigidObject *m_selectedObject; geom::Vec hitpoint, relPos, pointer3d; Object2PointConstraint *m_constraint; int m_camIndex; public: /// Constructor that creates the Camera for the given scene and physicsworld at the given index PhysicsMouseHandler(const int pCameraIndex, geom::Scene *pParentScene, PhysicsWorld *pPhysicsWorld); /// Constructor that creates the Camera for the given PhysicsScene at the given index PhysicsMouseHandler(const int pCameraIndex, PhysicsScene *pPhysicsScene); virtual void process(const qt::MouseEvent &pMouseEvent); virtual ~PhysicsMouseHandler(); private: void removeConstraint(); }; } }