/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/src/ICLPhysics/Object2PointConstraint.h ** ** Module : ICLPhysics ** ** Author : Christof Elbrechter, Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #pragma once #include #include namespace icl { namespace physics{ class RigidObject; /// This constraint binds an object to a point with a spring class ICLPhysics_API Object2PointConstraint: public Constraint{ RigidObject* anchor; public: /// Constructor that takes all arguments Object2PointConstraint(RigidObject* obj, const geom::Vec& localOffset, const geom::Vec& point, float stiffness, float damping); /// Destructor virtual ~Object2PointConstraint(); /// Sets the Point to which the object will be bound void setPoint(const geom::Vec& newPoint); /// Sets the offset of the constraint in local coordinates of the object void setLocalOffset(const geom::Vec& newLocalOffset); /// Sets the stiffness of the joint void setStiffness(float newStiffness); /// Sets the dampening of the joint void setDamping(float newDamping); }; } }