/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2013 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLGeom/demos/superquadric/superquadric.cpp ** ** Module : ICLGeom ** ** Authors: Christof Elbrechter ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include #include // global data HSplit gui; Scene scene; float sq[] = {0,0,0,0,0,0,1,1,1,1,1,30,30}; SceneObject *o = 0; bool is_different(const float a[13],const float b[13]){ for(unsigned int i=0;i<13;++i){ if(fabs(a[i]-b[i]) > 0.0001){ return true; } } return false; } void init(){ gui << Draw3D(Size::VGA).minSize(32,24).handle("draw") << ( VBox().minSize(15,1) << FSlider(-7,7,0).out("rx").label("x-rotation") << FSlider(-7,7,0).out("ry").label("y-rotation") << FSlider(-7,7,0).out("rz").label("z-rotation") << FSlider(0.1,10,1).out("dx").label("x-size") << FSlider(0.1,10,1).out("dy").label("y-size") << FSlider(0.1,10,1).out("dz").label("z-size") << ( HBox().label("e1") << CheckBox("1/x").out("e1x") << FSlider(1,10,1).out("e1") ) << ( HBox().label("e1") << CheckBox("1/x").out("e2x") << FSlider(1,10,1).out("e2") ) << Slider(5,100,30).out("step1").label("x-Steps") << Slider(5,100,30).out("step2").label("y-Steps") << CheckBox("grid").out("grid") ) << Show(); scene.addCamera(Camera(Vec(0,0,-10),Vec(0,0,1), Vec(1,0,0))); o = new SceneObject("superquadric",sq); o->setVisible(Primitive::vertex,false); o->setVisible(Primitive::line,false); scene.addObject(o,true); gui["draw"].install(scene.getMouseHandler(0)); gui["draw"].link(scene.getGLCallback(0)); SceneLight &l = scene.getLight(1); l.setOn(); l.setDiffuseEnabled(); l.setDiffuse(GeomColor(0,255,0,100)); l.setPosition(Vec(10,10,10,1)); l.setAnchorToWorld(); } void run(){ float sq_curr[] = { 0,0,0, gui["rx"], gui["ry"], gui["rz"], gui["dx"], gui["dy"], gui["dz"], gui["e1"], gui["e2"], gui["step1"], gui["step2"] }; if(gui["e1x"]) sq_curr[9] = 1.0/sq_curr[9]; if(gui["e2x"]) sq_curr[10] = 1.0/sq_curr[10]; if (is_different(sq_curr, sq)){ std::copy(sq_curr,sq_curr+13,sq); scene.lock(); scene.removeObject(0); o = new SceneObject("superquadric",sq); scene.addObject(o,true); scene.unlock(); } if(gui["grid"]){ o->setVisible(Primitive::vertex,false); o->setVisible(Primitive::line,true); o->setVisible(Primitive::quad,false); }else{ o->setVisible(Primitive::vertex,false); o->setVisible(Primitive::line,false); o->setVisible(Primitive::quad,true); } gui["draw"].render(); static FPSLimiter limiter(25); limiter.wait(); } int main(int n, char**ppc){ return ICLApplication(n,ppc,"",init,run).exec(); }