/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2013 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLGeom/demos/generic-texture-coords/generic-texture-c ** ** oords.cpp ** ** Module : ICLGeom ** ** Authors: Christof Elbrechter ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include GenericGrabber grabber; Scene scene; GUI gui; const ImgBase *image = 0; struct Obj : public SceneObject{ Obj(){ Point32f ts[100]; int idx[100]; const float ar = float(image->getWidth()) / float(image->getHeight()); for(int i=0;i<100;++i){ float angle = (float(i)/100) * 2 *M_PI; addVertex(Vec(cos(angle)*5*ar, sin(angle)*5, -2, 1)); addNormal(Vec(0,0,1,1)); ts[i] = Point32f(cos(angle)/2+0.5, sin(angle)/2+0.5); idx[i] = i; } bool createTextureOnce = false; // just to make this more explicit addTexture(image,100,idx, ts, idx, createTextureOnce); } #if 0 // manual version using a GLImg directly virtual void customRender(){ static Img8u lena = create("lena"); static GLImg image(&lena); Vec ps[100]; Point32f ts[100]; for(int i=0;i<100;++i){ float angle = (float(i)/100) * 2 *M_PI; ps[i] = Vec(cos(angle)*5, sin(angle)*5, -2, 1); ts[i] = Point32f(cos(angle)/2+0.5, sin(angle)/2+0.5); } image.draw3DGeneric(100, &ps[0][0], &ps[0][1], &ps[0][2],4, ts); } #endif } * obj = 0; void init(){ grabber.init(pa("-i")); image = grabber.grab(); scene.addCamera(Camera()); obj = new Obj; scene.addObject(obj); scene.addObject(SceneObject::cube(0,0,0,100)); gui << Draw3D().handle("draw") << Show(); gui["draw"].link(scene.getGLCallback(0)); gui["draw"].install(scene.getMouseHandler(0)); } void run(){ image = grabber.grab(); gui["draw"].render(); } int main(int n, char **ppc){ return ICLApp(n,ppc,"-input|-i(2)",init,run).exec(); }