/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2013 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLCore/src/ICLCore/Line.cpp ** ** Module : ICLCore ** ** Authors: Christof Elbrechter ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include #include #include #include using namespace icl::utils; namespace icl{ namespace core{ Line::Line(Point start, float arc, float length): start(start){ end.x = start.x + (int)(cos(arc)*length); end.y = start.y + (int)(sin(arc)*length); } float Line::length() const{ return ::sqrt (pow((float) (start.x-end.x),2 ) + pow((float) (start.y -end.y) ,2) ); } std::vector Line::sample( const Rect &limits) const{ std::vector dst; LineSampler ls; if(limits != Rect::null) ls.setBoundingRect(limits); ls.sample(start,end,dst); return dst; } /// ostream operator (start-x,start-y)(end-x,end-y) std::ostream &operator<<(std::ostream &s, const Line &l){ return s << l.start << l.end; } /// istream operator std::istream &operator>>(std::istream &s, Line &l){ return s >> l.start >> l.end; } Point Line::findClosestPoint(const utils::Point &p) const{ if(start == end) return start; Point x = p - start; Point32f v = Point32f(end) - Point32f(start); float l = v.norm(); v *= 1./l; float a = (v[0]*x[0]+v[1]*x[1]); if(a > l) return end; else if(a < 0) return start; else return Point(Point32f(start) + v*a); } bool Line::intersects(const core::Line &other, utils::Point32f *p, float *dstr, float *dsts) const{ const Point &a = start, &b = end, &c = other.start, &d = other.end; const float x1 = (a.y-c.y)*(d.x-c.x)-(a.x-c.x)*(d.y-c.y); const float x2 = (b.x-a.x)*(d.y-c.y)-(b.y-a.y)*(d.x-c.x); if(x1 == 0 && x2 == 0) return false; // lines are collinear if(x2 == 0) return false; // lines are parallel const float x3 = (a.y-c.y)*(b.x-a.x)-(a.x-c.x)*(b.y-a.y); const float x4 = (b.x-a.x)*(d.y-c.y)-(b.y-a.y)*(d.x-c.x); if(x4 == 0) return false; const float r = x1 / x2; const float s = x3 / x4; if(dstr) *dstr = 1.0f-r; if(dsts) *dsts = 1.0f-s; if(r >= 0 && r <= 1 && s >= 0 && s <= 1){ if(p) *p = a + (b-a)*r; return true; } return false; } } // namespace core }