/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2014 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLPhysics/demos/physics-constraints/phyisics-constraints.cpp** ** Module : ICLPhysics ** ** Author : Matthias Esau ** ** ** ** ** ** GNU LESSER GENERAL PUBLIC LICENSE ** ** This file may be used under the terms of the GNU Lesser General ** ** Public License version 3.0 as published by the ** ** ** ** Free Software Foundation and appearing in the file LICENSE.LGPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the license requirements will ** ** be met: http://www.gnu.org/licenses/lgpl-3.0.txt ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** ********************************************************************/ #include #include #include #include #include #include #include #include #include using namespace geom; using namespace physics; using namespace std; GUI gui; FPSLimiter fps(60); Camera cam(Vec(2000,0,500,1), Vec(-1,0,0,1), Vec(0,0,-1,1)); PhysicsScene scene; PhysicsMouseHandler handler(0,&scene); void init(){ gui << Draw3D().handle("draw") << Show(); scene.addCamera(cam); RigidBoxObject *door = new RigidBoxObject(0,115,200, 20, 200, 390, 0.1); RigidCylinderObject *hinge = new RigidCylinderObject(0,0,200,20,400, 0.0); RigidBoxObject *ground = new RigidBoxObject(0.0,0.0,-10, 1000, 1000, 20, 0); HingeConstraint *hinge_constraint = new HingeConstraint(hinge, door, Vec(0,0,0), Vec(0,-115,0), 2); ground->setColor(Primitive::all,geom_red()); //simulate friction between the hinge and the door by adding some damping door->setDamping(0.2,0.2); scene.addObject(door,true); scene.addObject(hinge,true); scene.addObject(ground,true); scene.addConstraint(hinge_constraint,false,true); gui["draw"].install(&handler); //link the visualization gui["draw"].link(scene.getGLCallback(0)); } int delay = 0; void run() { //delay the simulation for a second if(delay++ < fps.getMaxFPS()){ scene.step(0.f); } else { scene.step(); } gui["draw"].render(); fps.wait(); } int main(int n, char**ppc){ return ICLApplication(n,ppc,"",init,run).exec(); }