/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2012 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLGeom/examples/simplex-demo-3D.cpp ** ** Module : ICLGeom ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #include #include #include #include #include GUI gui; Scene scene; typedef FixedColVector Pos; Pos initPos(1000,1000,1000); float error_function(const Pos &p){ return ::sqrt(sqr(p[0]+3) + sqr(p[1]-5) + sqr(p[2]-4)); } void init(){ gui << "draw3D[@minsize=20x20@handle=draw]" << "!show"; Camera cam; cam.setPosition(Vec(-611.637,-332.427,-814.748,1)); cam.setNorm(Vec(0.331055,0.486567,0.808489,1)); cam.setUp(Vec(0.893045,0.175791,-0.414207,1)); scene.addCamera(cam); SceneObject *o = new CoordinateFrameSceneObject; o->translate(-3,5,4); scene.addObject(o); o = new CoordinateFrameSceneObject; o->translate(initPos[0],initPos[1],initPos[2]); scene.addObject(o); gui["draw"].link(scene.getGLCallback(0)); gui["draw"].install(scene.getMouseHandler(0)); } static std::vector createRandomSimplex(const Pos &p){ std::vector simplex(4,p); for(int i=0;i<4;++i){ for(int d=0;d<3;++d){ simplex[i][d] += gaussRandom(0,15); } } return simplex; } void run(){ static SimplexOptimizer opt(error_function,3,1); // static std::vector curr = SimplexOptimizer::createDefaultSimplex(initPos); static std::vector curr = createRandomSimplex(initPos); static float err = 10000; if(err > 0){ scene.lock(); SceneObject *o = new SceneObject; o->addVertex(curr[0].resize<1,4>(1)); o->addVertex(curr[1].resize<1,4>(1)); o->addVertex(curr[2].resize<1,4>(1)); o->addVertex(curr[3].resize<1,4>(1)); static int step = 0; ++step; GeomColor col((!(step%3))*255, (!((step+1)%3))*255, (!((step+2)%3))*255,120); o->addTriangle(0,1,2,col); o->addTriangle(0,1,3,col); o->addTriangle(1,2,3,col); o->addTriangle(0,2,3,col); o->setVisible(Primitive::triangle,true); o->setVisible(Primitive::line,false); o->setVisible(Primitive::vertex,false); scene.addObject(o); scene.unlock(); gui["draw"].render(); SimplexOptimizer::Result r = opt.optimize(curr); curr = r.vertices; err = r.fx; } Thread::msleep(100); } int main(int n, char **ppc){ return ICLApp(n,ppc,"",init,run).exec(); };