/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2012 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : include/ICLGeom/SceneLightObject.h ** ** Module : ICLGeom ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #pragma once #include #include namespace icl{ namespace geom{ /// The scene light object looks like a light bulb and represents an OpenGL light /** This class is used by the Scene class to visualize lights in the 3D scene */ class SceneLightObject : public SceneObject{ /// thread of the bulb is implemented as a child object class ThreadPart; /// parent scene Scene *m_scene; /// corresponding light ID int m_lightID; /// internal flag bool m_hasText; public: /// constructor SceneLightObject(Scene *scene, int lightID); /// custom rendering stuff virtual void prepareForRendering(); }; } }