/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2012 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : ICLQt/src/DrawWidget3D.cpp ** ** Module : ICLQt ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #include #include #ifdef ICL_SYSTEM_APPLE #include #include #else #include #include #endif using namespace icl::utils; namespace icl{ namespace qt{ ICLDrawWidget3D::ICLDrawWidget3D(QWidget *parent): ICLDrawWidget(parent),m_linkedCallback(0){ } void ICLDrawWidget3D::customPaintEvent(PaintEngine *e){ Mutex::Locker lock(m_linkMutex); //m_oCommandMutex.lock(); glClear(GL_DEPTH_BUFFER_BIT); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); gluPerspective( 45, float(width())/height(), 0.1, 100); glMatrixMode(GL_MODELVIEW); gluLookAt(0, 0, -1, // pos 0, 0, 0, // view center point 1, 0, 0 );// up vector if(m_linkedCallback){ m_linkedCallback->draw(this); } glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); //m_oCommandMutex.unlock(); ICLDrawWidget::customPaintEvent(e); } void ICLDrawWidget3D::link(ICLDrawWidget3D::GLCallback *cb){ Mutex::Locker lock(m_linkMutex); if(cb == m_linkedCallback) return; if(m_linkedCallback){ m_linkedCallback->unlink(this); } m_linkedCallback = cb; if(m_linkedCallback){ m_linkedCallback->link(this); } } } // namespace qt }