/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2012 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : include/ICLQt/ColorHandle.h ** ** Module : ICLQt ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #ifndef ICL_COLOR_HANDLE_H #define ICL_COLOR_HANDLE_H #include #include namespace icl{ /// Class wrapping ColorLabel GUI compoenent handling \ingroup HANDLES class ColorHandle : public GUIHandle{ public: /// Create an empty handle ColorHandle(){} /// Create a new LabelHandle ColorHandle(ColorLabel *l, GUIWidget *w):GUIHandle(l,w){} /// sets new rgb color inline void operator=(const Color &rgb){ lab()->setColor(rgb); } /// sets new rgba color (alpha is only used if alpha is enabled for the gui component) void operator=(const Color4D &rgba){ lab()->setColor(rgba); } /// returns current rgb color inline Color getRGB() const { return lab()->getRGB(); } /// convenienc function that is the same as getRGBA() inline Color4D getColor() const { return lab()->getRGBA(); } /// returns current rgba color inline Color4D getRGBA() const { return lab()->getRGBA(); } /// return whether wrapped ColorLabel supports alpha inline bool hasAlpha() const { return lab()->hasAlpha(); } private: /// utitlity function ColorLabel *lab() { return **this; } /// utitlity function const ColorLabel *lab() const { return **this; } }; } #endif