/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2010 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : include/ICLUtils/FPSEstimator.h ** ** Module : ICLUtils ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #ifndef ICL_FPS_ESTIMATOR_H #define ICL_FPS_ESTIMATOR_H #include #include #include namespace icl{ ///Utility clas for online FPS estimation \ingroup TIME class FPSEstimator{ public: ///Constructor /** Current FPS values are averaged over given intervall n*/ FPSEstimator(int n=2); /// Sets a new averaging interval void reset(int n); /// pushes current time into the time averaging queue and pop oldest time from the queue virtual void tic() const; /// applies tic() and returns current FPS estimate virtual float getFPSVal() const; /// applies tic() and returns current fps estimate as formated string virtual std::string getFPSString(const std::string &fmt="%3.4f fps", int bufferSize=30) const; /// applies tic() and shows current FPS estimate on std::out virtual void showFPS(const std::string &text="") const; private: /// internal time queue mutable std::deque