/******************************************************************** ** Image Component Library (ICL) ** ** ** ** Copyright (C) 2006-2010 CITEC, University of Bielefeld ** ** Neuroinformatics Group ** ** Website: www.iclcv.org and ** ** http://opensource.cit-ec.de/projects/icl ** ** ** ** File : include/ICLQt/DispHandle.h ** ** Module : ICLQt ** ** Authors: Christof Elbrechter ** ** ** ** ** ** Commercial License ** ** ICL can be used commercially, please refer to our website ** ** www.iclcv.org for more details. ** ** ** ** GNU General Public License Usage ** ** Alternatively, this file may be used under the terms of the ** ** GNU General Public License version 3.0 as published by the ** ** Free Software Foundation and appearing in the file LICENSE.GPL ** ** included in the packaging of this file. Please review the ** ** following information to ensure the GNU General Public License ** ** version 3.0 requirements will be met: ** ** http://www.gnu.org/copyleft/gpl.html. ** ** ** ** The development of this software was supported by the ** ** Excellence Cluster EXC 277 Cognitive Interaction Technology. ** ** The Excellence Cluster EXC 277 is a grant of the Deutsche ** ** Forschungsgemeinschaft (DFG) in the context of the German ** ** Excellence Initiative. ** ** ** *********************************************************************/ #ifndef ICL_DISP_HANDLE_H #define ICL_DISP_HANDLE_H #include #include #include namespace icl{ /** \cond */ struct LabelHandleAlloc{ static LabelHandle create() { return LabelHandle(); } }; /** \endcond */ /// Type definition for handling GUI-"disp" components \ingroup HANDLES /** @see GUI, SimpleMatrix template class of the ICLUtils package */ typedef SimpleMatrix LabelMatrix; /// Handle class for disp components \ingroup HANDLE class DispHandle : public GUIHandle{ public: /// create an empty handle DispHandle(){} /// Create a new DispHandle with given DispHandle(LabelMatrix *lm, GUIWidget *w) : GUIHandle(lm,w){} /// column access operator (use h[x][y] to access elements) inline LabelHandle *operator[](int x){ return (***this)[x]; } /// column access operator (use h[x][y] to access elements) inline const LabelHandle *operator[](int x) const{ return (***this)[x]; } /// width of the matrix (max x index is w()-1 inline int w() const { return (***this).w(); } /// height of the matrix (max y index is h()-1 inline int h() const { return (***this).h(); } /// returns the number of matrix elements w*h inline int dim() const { return (***this).dim(); } }; } #endif