#ifndef ICL_DRAW_WIDGET_H #define ICL_DRAW_WIDGET_H #include #include #include namespace icl{ /** \cond */ class GLPaintEngine; class ImgBase; /** \endcond */ /// Extended Image visualization widget, with a drawing state machine interface \ingroup COMMON /** The ICLDrawWidget can be used to draw annotation on images in real time. It provides the ability for translating draw command given in image coordinations with respect to the currently used image scaling type (hold-ar, no-scaling or fit to widget) and to the currently used widget size.

Drawing-State machine

Like other drawing state machines, like the QPainter or OpenGL, the ICLDrawWidget can be used for drawing 2D-primitives step by step into the frame-buffer using OpenGL hardware acceleration. Each implementation of drawing function should contain the following steps. \code drawWidget->setImage(..); /// sets up a new background image drawWidget.lock(); /// locks the draw widget against the drawing loop drawWidget.reset(); /// deletes all further draw commands ... draw commands ... drawWidget->unlock(); /// enable the widget to be drawed \endcode \section DRAWING_EXAMPLE Sample Application for Image Segmentation
\code \#include \#include GUI gui; std::vector c(3,255); // ref color void click(const MouseEvent &e){ if(e.isLeft() && !gui["vis"].as()){ c = e.getColor(); } } void init(){ gui << "draw[@handle=draw@minsize=32x24]" << ( GUI("hbox[@maxsize=100x3]") << "combo(image,colormap,levelmap)[@out=_@handle=vis]" << "slider(2,10,5)[@out=levels@label=levels]" ); gui.show(); gui["draw"].install(new MouseHandler(click)); } void run(){ static GenericGrabber g(FROM_PROGARG("-input")); g.setDesiredSize(Size::VGA); // extract "draw" component as DrawHandle from "gui" the // DrawHandle provides direct access to the underlying // ICLDrawWidget by the 'operator->' i.e., it behaves like // an ICLDrawWidget-pointer gui_DrawHandle(draw); // do some image processing (pretty slow here) ImgQ im = cvt(g.grab()); // create a color distance map to current ref-color ImgQ cm = colormap(im,c[0],c[1],c[2]); // re-quantize colormap to reduce levels ImgQ lm = levels(cm,gui["levels"].as()); // detect connected components vector > pxs = pixels(lm,0,1<<20,255); vector > bds = boundaries(lm,0,1<<20,255); // visualize selected image ImgQ *ims[3] = { &im, &cm, &lm}; draw = ims[gui["vis"].as()]; // begin drawing by locking draw-command queue draw->lock(); // removing all former draw commands from the queue // important: don't forget this step! draw->reset(); // use drawing state-machine to post draw commands draw->pointsize(2); draw->color(255,0,0,60); for(unsigned int i=0;ipoints(pxs[i]); } draw->color(0,100,255,150); for(unsigned int i=0;ilinestrip(bds[i]); } // unlock draw-command queue to grant access to // asynchroneous Qt-Event loop draw->unlock(); // post redraw event (note: dont use draw->update(), because // 'draw->' refers to the underlying ICLDrawWidget, while // 'draw.' refers to the DrawHandle i.e., draw.update() is // equivalent to draw->updateFromOtherThread() draw.update(); } int main(int n, char **ppc){ return ICLApplication(n,ppc,"-input(2)",init,run).exec(); } \endcode \image html drawing-example.png "Screenshot of sample application"
*/ class ICLDrawWidget : public ICLWidget { public: /// enum used for specification of predefined symbols enum Sym {symRect,symCross,symPlus,symTriangle,symCircle}; /// creates a new ICLDrawWidget embedded into the parent component ICLDrawWidget(QWidget *parent=0); /// destructor2 ~ICLDrawWidget(); /// locks the state machine /** The state machine collects all draw commands in a command queue internally. The access to this command queue must be locked, as push operations on this queue are implemented not thread safe. The command queue is also used by the internal drawing mechanism, which translates the stored commands into appropriate OpenGL commands. Do not forget to call unlock after performing all drawing commands. */ void lock(){m_oCommandMutex.lock();} /// unlocks the draw command queue ( so it can be drawn by OpenGL ) void unlock(){m_oCommandMutex.unlock();} /// sets up the state machine to treat coordinates in the image pixel coordinate system /** the visualization space is x={0..w-1} and y={0..h-1}*/ void abs(); /// sets up the state machine to receive relative coordinates in range [0,1] void rel(); /// draws an image into the given rectangle /** The image is copied by the state machine to ensure, that the data is persistent when the draw command is passed to the underlying PaintEngine. Otherwise, it would not be possible to ensure, that the set image data that is drawn is not changed elsewhere */ void image(ImgBase *image, float x, float y, float w, float h); /// draws a string into the given rect void text(std::string text, float x, float y, float w=-1, float h=-1, int fontsize=15); /// draws a point at the given location void point(float x, float y); /// draws a set of points /** for relative Point coordinates the factors can be set point i is drawn at pts[i].x/xfac and pts[i].y/yfac **/ void points(const std::vector &pts, int xfac=1, int yfac=1); /// draws a set of points void points(const std::vector &pts); /// draws a set of connected points /** for relative Point coordinates the factors can be set point i is drawn at pts[i].x/xfac and pts[i].y/yfac **/ void linestrip(const std::vector &pts, bool closeLoop=true, int xfac=1, int yfac=1); /// draws a set of connected points void linestrip(const std::vector &pts, bool closeLoop=true); /// draws a line from point (x1,y1) to point (x2,y2) void line(float x1, float y1, float x2, float y2); /// draws a rect with given parameters void rect(float x, float y, float w, float h); /// draws a rect from a icl Rect structure void rect(Rect r); /// draws a triangle defined by 3 points void triangle(float x1, float y1, float x2, float y2, float x3, float y3); /// draws a quad with given 4 points void quad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4); /// draws an ellipse with given parameters (w==H --> circle) void ellipse(float x, float y, float w, float h); /// draws a convex polygon void polygon(const std::vector &ps); /// draws a regular grid between given points void grid(const Point32f *points, int nx, int ny, bool rowMajor=true); /// draws a predefined symbol at the given location /** The symbols size can be set using symsize */ void sym(float x, float y, Sym s); /// sets the size for following "sym" draw commands void symsize(float w, float h=-1); // if h==-1, h = w; /// sets current linewidth (default is 1); void linewidth(float w); /// sets current pointsize (default is 1) void pointsize(float s); /// sets the draw state machines "edge"-color buffer to a given value /** Primitives except images are drawn with the currently set "color" and filled with the currently set "fill" alpha values of 0 disables the edge drawing at all */ void color(int r, int g, int b, int alpha = 255); /// set the draw state machines "fill"-color buffer to a given value /** Primitives except images are drawn with the currently set "color" and filled with the currently set "fill" alpha values of 0 disables the edge drawing at all */ void fill(int r, int g, int b, int alpha = 255); /// disables drawing edges void nocolor(); /// disables filling primitives void nofill(); /// fills the whole image area with the given color void clear(int r=0, int g=0, int b=0, int alpha = 255); /// clears the drawing command queue /** When drawing in a real-time systems working thread, do not forget to call reset before drawing a new frame */ void reset(); /// if no real image is available /** This function will use a black image of size s to be drawed in the background */ void setPseudoImage(Size s); /// this function can be reimplemented in derived classes to perform some custom drawing operations virtual void customPaintEvent(PaintEngine *e); /// this function can be reimplemented perform some custom initialization before the actual draw call virtual void initializeCustomPaintEvent(PaintEngine *e); /// this function can be reimplemented perform some custom initialization after the actual draw call virtual void finishCustomPaintEvent(PaintEngine *e); /// forward declaration of an internally used state class class State; /// forward declaration of the internally used DrawCommandClass class DrawCommand; protected: /// draw command event queue std::vector m_vecCommands; /// Data of the "State Machine" State *m_poState; /// Mutex for a thread save event queue QMutex m_oCommandMutex; }; } #endif