#include #include namespace icl{ namespace{ struct StackedBoolTrueSetter{ bool &m_b; bool m_needSetToFalse; StackedBoolTrueSetter(bool &b):m_b(b){ if(!b){ m_b=true; m_needSetToFalse = true; }else{ m_needSetToFalse = false; } } ~StackedBoolTrueSetter(){ if(m_needSetToFalse){ m_b=false; } } }; } FPSLimiter::FPSLimiter(float maxFPS, int fpsEstimationInterval): FPSEstimator(fpsEstimationInterval),m_maxFPS(maxFPS),m_waitOff(false){} float FPSLimiter::wait() const{ if(m_waitOff) return 0; float desiredInterval = (1000000.0/m_maxFPS); Time now = Time::now(); float interval = now.toMicroSecondsDouble() - m_lastTime.toMicroSecondsDouble(); float timeToWait = desiredInterval - interval; if(timeToWait > 0){ Thread::usleep((unsigned int)timeToWait); } m_lastTime = Time::now(); return timeToWait; } void FPSLimiter::tic() const{ wait(); StackedBoolTrueSetter x(m_waitOff); FPSEstimator::tic(); } float FPSLimiter::getFPSVal() const{ wait(); StackedBoolTrueSetter x(m_waitOff); return FPSEstimator::getFPSVal(); } std::string FPSLimiter::getFPSString(const std::string &fmt, int bufferSize) const{ wait(); StackedBoolTrueSetter x(m_waitOff); return FPSEstimator::getFPSString(fmt,bufferSize); } void FPSLimiter::showFPS(const std::string &text) const{ wait(); StackedBoolTrueSetter x(m_waitOff); FPSEstimator::showFPS(text); } }