#include #include #include GUI gui; Scene2 scene; void init(){ // create graphical user interface gui << "draw3D[@minsize=16x12@handle=draw@label=scene view]" << "fslider(0.5,20,3)[@out=f@handle=focal" "@label=focal length@maxsize=100x3]"; gui.show(); // create scene background gui["draw"] = zeros(640,480,0); // create camera and add to scene instance Camera cam(Vec(0,0,-10), // position Vec(0,0,1), // view-direction Vec(1,0,0), // up-direction Size::VGA); // screen-size scene.addCamera(cam); // add an object to the scene float data[] = {0,0,0,7,3,2}; scene.addObject(new Object2("cuboid",data)); // use mouse events for camera movement gui["draw"].install(scene.getMouseHandler(0)); } void run(){ /// limit drawing speed to 25 fps static FPSLimiter limiter(25); gui_DrawHandle3D(draw); scene.getCamera(0).setFocalLength(gui.getValue("f")); draw->lock(); draw->reset3D(); draw->callback(scene.getGLCallback(0)); draw->unlock(); draw.update(); limiter.wait(); } int main(int n, char**ppc){ return ICLApplication(n,ppc,"",init,run).exec(); }