#include "iclDrawHandle3D.h" #include namespace icl{ void DrawHandle3D::setImage(const ImgBase *image){ (**this)->setImage(image); } void DrawHandle3D::update(){ (**this)->updateFromOtherThread(); } void DrawHandle3D::registerCallback(GUI::CallbackPtr cb, const std::string &events){ (**this)->registerCallback(cb,events); } void DrawHandle3D::removeCallbacks(){ (**this)->removeCallbacks(); } }