#ifndef ICL_DISP_HANDLE_H #define ICL_DISP_HANDLE_H #include #include #include namespace icl{ /** \cond */ struct LabelHandleAlloc{ static LabelHandle create() { return LabelHandle(); } }; /** \endcond */ /// Type definition for handling GUI-"disp" components \ingroup HANDLES /** @see GUI, SimpleMatrix template class of the ICLUtils package */ typedef SimpleMatrix LabelMatrix; /// Handle class for disp components \ingroup HANDLE class DispHandle : public GUIHandle{ public: /// create an empty handle DispHandle(){} /// Create a new DispHandle with given DispHandle(LabelMatrix *lm, GUIWidget *w) : GUIHandle(lm,w){} /// column access operator (use h[x][y] to access elements) inline LabelHandle *operator[](int x){ return (***this)[x]; } /// column access operator (use h[x][y] to access elements) inline const LabelHandle *operator[](int x) const{ return (***this)[x]; } /// width of the matrix (max x index is w()-1 inline int w() const { return (***this).w(); } /// height of the matrix (max y index is h()-1 inline int h() const { return (***this).h(); } /// returns the number of matrix elements w*h inline int dim() const { return (***this).dim(); } }; } #endif