#ifndef ICL_BUTTON_HANDLE_H #define ICL_BUTTON_HANDLE_H #include #include #include /**\cond */ class QPushButton; /**\endcond */ namespace icl{ /// Special Utiltiy class for handling Button clicks in the ICL GUI API \ingroup HANDLES class ButtonHandle : public GUIHandle{ public: friend class ButtonGUIWidget; friend class ToggleButtonGUIWidget; /// typedefinition for a callback function //typedef void (*callback)(void); /// Interface for callback objects (functors) /* struct Callback{ /// Destructor virtual ~Callback(){} /// call back function (pure virtual) virtual void operator()() = 0; }; */ /// creates a n empty button handle ButtonHandle(); /// create a new event with a given button id ButtonHandle(QPushButton *b, GUIWidget *w); /// check if this event/button was triggered /** @param reset if set to true the internal boolen variable is set to false, so wasTriggered returns true only if the button was triggered again */ bool wasTriggered(bool reset=true); /// trigger this event (sets the internal boolean variable to true) void trigger(bool execCallbacks=true){ m_bTriggered = true; if(execCallbacks){ cb(); } } /// sets the internal boolean variable to false void reset(); /// returns this buttons id (uncommon) const std::string &getID() const ; /// register/unregister a new/current callback Function //void registerCallback(callback c, bool remove=false); /// register/unregister a new/current callback Object //void registerCallback(Callback *c, bool remove=false); private: bool m_bTriggered; //!< internal boolean variable std::string m_sID; //!< corresponding id // std::vector m_vecCallbackFuncs; //!< internal vector of callback functions //std::vector m_vecCallbackObjs; //!< internal vector of callback Object }; } #endif