Matrix4< T > Member List

This is the complete list of members for Matrix4< T >, including all inherited members.
at(int x, int y)Matrix4< T > [inline]
at(int x, int y) const Matrix4< T > [inline]
createFrustum(T left, T right, T bottom, T top, T zNear, T zFar)Matrix4< T > [inline, static]
createOrtho(T left, T right, T bottom, T top, T zNear, T zFar)Matrix4< T > [inline, static]
createRotationAroundAxis(T xDeg, T yDeg, T zDeg)Matrix4< T > [inline, static]
createTranslation(T x, T y, T z, T w=1)Matrix4< T > [inline, static]
dataMatrix4< T >
det()Matrix4< T > [inline]
fromColumnMajorArray(const FromT *arr)Matrix4< T > [inline, static]
fromRowMajorArray(const FromT *arr)Matrix4< T > [inline, static]
getTranslation()Matrix4< T > [inline]
identity()Matrix4< T > [inline]
inverse()Matrix4< T > [inline]
lerp(T fact, const Matrix4< T > &rhs) const Matrix4< T > [inline]
Matrix4()Matrix4< T > [inline]
Matrix4(const T *dt)Matrix4< T > [inline]
Matrix4(const Matrix4< T > &src)Matrix4< T > [inline]
Matrix4(const Matrix4< FromT > &src)Matrix4< T > [inline]
operator const T *() const Matrix4< T > [inline]
operator T *()Matrix4< T > [inline]
operator!=(const Matrix4< T > &rhs) const Matrix4< T > [inline]
operator()(int i, int j)Matrix4< T > [inline]
operator()(int i, int j) const Matrix4< T > [inline]
operator*(T rhs) const Matrix4< T > [inline]
operator*(const Vector4< T > &rhs) const Matrix4< T > [inline]
operator*(const Vector3< T > &rhs) const Matrix4< T > [inline]
operator*(Matrix4< T > rhs) const Matrix4< T > [inline]
operator+(const Matrix4< T > &rhs) const Matrix4< T > [inline]
operator+(T rhs) const Matrix4< T > [inline]
operator-(const Matrix4< T > &rhs) const Matrix4< T > [inline]
operator-(T rhs) const Matrix4< T > [inline]
operator/(T rhs) const Matrix4< T > [inline]
operator<<(std::ostream &lhs, const Matrix4< T > &rhs)Matrix4< T > [friend]
operator=(const Matrix4< T > &rhs)Matrix4< T > [inline]
operator=(const Matrix4< FromT > &rhs)Matrix4< T > [inline]
operator=(const T *rhs)Matrix4< T > [inline]
operator==(const Matrix4< T > &rhs) const Matrix4< T > [inline]
setRotation(const Matrix3< T > &m)Matrix4< T > [inline]
setTranslation(const Vector3< T > &v)Matrix4< T > [inline]
toString() const Matrix4< T > [inline]
transpose()Matrix4< T > [inline]